A field guide
for making mods.
Ivory reading surfaces, clear type and dark editor views. Source and result, kept together.
The mark stays familiar.
The existing PX / TK mark remains unchanged. Its weight gives the identity a firm anchor beside the more open reading type. Keep the original proportions and clear space equal to at least one quarter of the mark’s width.
Download the SVG logoIvory, charcoal and gold.
#F2EDE3#17161A#C8952F#79551DThe first three colors come directly from the logo. Ivory gives instructions room to breathe. Charcoal holds code and editor views. Gold is a small point of emphasis; its darker ink variant keeps links legible on the light page.
Type made for reading.
to screen.
Open a script. Make an edit.
Source Sans 3 gives headings and documentation an open, humanist structure. Archivo carries the compact wordmark beside the logo. IBM Plex Mono marks code and file names. All fonts are self-hosted under the SIL Open Font License.
A practical field guide.
Organize the page by a modder’s tasks. Pair a real source excerpt with the structure or interface it describes, and give each example a route into the handbook.
The connection to the game world is quiet: ivory, dark ink and small gold details. Use actual product views. Avoid parchment textures, ornamental crests and decorative game lettering.
Independent and open source.
Use Paradox Modding Toolkit on first mention. PX Toolkit is the short form used in the editor. This is a community project by Joël Deffner, not an official Paradox Interactive product.
Sources, licenses and credits